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Latest news.
Devlogs, patch notes, and briefings from the Special Ops simulation.

News · September 1, 2026
Ring-0 anti-cheat & the verified queue
Competitive integrity needs more than server-side checks. We are building kernel-level protection and a verified-only matchmaking queue backed by KYC and Customer Identification Program standards.
Read briefing →
News · August 18, 2026
Level design - introduction to our first map
Our first competitive layout is a military compound with a medical wing at its heart. Hack the terminal. Steal the chip. Extract before the round belongs to them.

Devlog · July 24, 2026
Vulkan & the insane performance of our renderer
We migrated from OpenGL to Vulkan and unlocked the frame-time headroom a 128-tick tactical shooter needs. The numbers - and the feel - changed overnight.

Devlog · June 12, 2026
Two steps back, one step forward
We experimented with Unreal Engine - then returned to the engineless simulation we built from the ground up. Here is why that was the right call.