Phase 1In Progress

Pre-Production & Technical Foundations

Q1 2026

Lock core game design, build playable internal prototype, and define tech stack. Establish foundation systems including movement, combat, and basic mechanics.

Features:

  • Finalize simulation concept and dual-objective system
  • Define SWAT vs Specialists roles and exit mechanics
  • Setup version control, CI/CD, and cloud server prototype
  • Core systems prototype: player movement, weapon firing + recoil, damage model
  • Round start & end logic with headset "enter simulation" intro prototype
  • Basic UI prototype: health, ammo, round timer, buy phase
  • Menu prototype: lobby system, matchmaking flow, and basic account system
Phase 2Planned

Core Multiplayer Playable

Q2 2026

Build internal playable 5v5 build with replicated systems, hit registration, and basic matchmaking infrastructure.

Features:

  • Replicated movement and weapon systems
  • Server authoritative hit registration
  • Round timer and buy/loadout phase
  • Basic UI and economy systems
  • First map: small layout with 2 objective rooms and 1 extraction type
  • Basic camera system (static cameras only)
  • Backend: accounts, basic matchmaking, and lobby system
Phase 3Planned

Core Identity Systems

Q3 2026

Build what makes the game unique: reverse replay system, dual objectives, camera mechanics, and simulation rewards.

Features:

  • Reverse Round Replay System: server records round data, time rewind visual effect, S-curve camera motion
  • Dual Objective System: safe blow-up mechanic and computer hacking mechanic with clear risk/reward
  • Camera System: cameras can be destroyed, hacked, and provide vision to defenders
  • Simulation Rewards: attachment unlock system, wealth accumulation, basic progression loop
Phase 4Planned

Closed Alpha Ready

Q4 2026

Polish core systems, add second map, implement basic ranked mode, and prepare for closed alpha launch.

Features:

  • Sound design overhaul and animation polish
  • Visual style pass with dark warm lighting
  • 2nd map implementation
  • Basic ranked mode and stats tracking
  • Basic anti-cheat integration
  • Closed Alpha milestone: invite-only, 500–2000 players
Phase 5Planned

Gameplay Depth & Differentiation

Q2 2027

Introduce higher-complexity features including multiple exit strategies, adrenaline syringe, and nano-suit prototype.

Features:

  • Multiple Exit Strategies: helicopter pickup, parachute base jump, boat escape
  • Adrenaline Syringe: short burst speed boost, faster reload, slight health regen with strong visual/audio effect
  • Nano-Suit Prototype: stand-still invisibility with limited energy and heavy balancing
Phase 6Planned

Competitive Infrastructure

Q3 2027

Build critical competitive systems for game longevity: ranked system, official website stats, and ID verification.

Features:

  • Ranked System: ELO / MMR, divisions, seasonal reset
  • Official Website Stats: player profile lookup, match history, leaderboards, season stats
  • ID Verification System: verified queue system, permanent ban enforcement
Phase 7Planned

Content & Expansion

Q4 2027

Expand content with additional maps, weapons, and advanced mechanics.

Features:

  • 2–3 more maps
  • More attachments and weapon balancing overhaul
  • EMP grenades and advanced hacking mechanics
  • Optional: limited bio-weapon (smoke variant)
Phase 8Planned

Beta → Launch

Q1 2028

Open beta stress testing, final polish, and launch preparation with full feature set.

Features:

  • Open Beta: 20k–100k players, stress test servers, full anti-cheat monitoring
  • Balance adjustments and polish pass
  • Cinematic intro sequence and simulation headset branding
  • Marketing assets and trailer
  • Launch Version: 5 maps, ranked system, simulation system, reverse replay, 3–4 extraction types, website stats, anti-cheat, cosmetics (tattoos, skins)
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